Introduction

With the goal of improving the understanding of digital tools used in different activities, we use images (namely, screenshots), that are property of the owners of these tools.

What if it were possible to bring your drawings to life? In this activity, you will learn how to use the Quiver app to transform your favourite drawings, into 3-dimensional cartoons in order to play and interact with them.

What you will learn
Know digital resources that allow to develop creativity;
Use technologies that allow to develop your imagination (tell stories, create images, make drawings and solve challenges);
Show a positive attitude towards the use of technologies when creating digital content;
Be able to select and use digital tools in daily activities (leisure, learning);
Develop digital content;
Use technology to identify needs and solutions;
Innovate and use technology in a creative way.

General recommendations
Duration (in minutes): 50 minutes
Recommended age:  6 – 9 years old
Level: Beginner

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